hoi4 soviet union guide 2021

Welcome to the fourth installment of my division template guide! You need to sign in or create an account to do that. Contents 1 Geography 2 Events You want to keep Kalinin and you absolutely dont need Khrushcev. In theory, they will automatically retreat to more defensible terrain as they are pushed back. Do you erase half of the army when spain c.w. 10. National Anthem of USSRWatch this video on YouTube The independence of Estonia lasted for about 20 years. Here is an example of what is known as the Romanian Death Zone. Wait with the -100% ahead of time bonus to apply it on the T-34 not the A-32. And I personally try to keep speed above 5.5. Valve Corporation. The New Soviet Woman4. Fellow comrade, you have been called to action to take command of the mighty Red Army. Awesome guide! Division level AA reduces the penalty from air superiority and shoots down CAS that directly attack the division. 1) PICK TRULY BASED MARXISM-LENINISM PATH FOCUS FURRY IS THE ENEMY OF THE PEOLE 2) PLACE ENTIRE ARMY, AIR, AND FLEET IN ODESSA KFC HAVE STOOD UP 3) THEN TAKE LEFT OPPOSITION YOU GO KILL FUNNY MUSTACHE MAN USING COLONEL SANDERS ( TROTSKY ). Espaol - Latinoamrica (Spanish - Latin America). Of those factories, only 76 are civs and you have no trade. All of this is to say, your economy is in shambles. Then you quadrupled down and decided to waste time building nukes. With Mobile Warfare you should keep him. Interesting. All countries trade with you FIRST and buy licenses like Fighter I from you. I decided to test that theory by playing Soviets and imposing a rule of defense only until 1943. This item will only be visible in searches to you, your friends, and admins. 3) the Union is probably the most fun country to play, sure. Comprehensive guide, HOW TO STYLE SLOUCHY TROUSERS | A Comprehensive Guide, Overview of Third-Party Movements ETA- Miyota- Seiko - More -A Comprehensive Guide 2021, AION 5.0 - Arkhal's hidden space - comprehensive guide, How to build a GMA : Gordon Murrays nerds guide to his , 650bhp hypercar | Top Gear, Getting Started with Color Grading In Davinci Resolve 15 Comprehensive Guide, How To Be Funny - Comprehensive Guide To Developing A Sense of Humor, HOW TO STYLE DIFFERENT JEANS | A Comprehensive Denim Guide, Illustrator's Paintbrush Tool and Brush Panel | A Comprehensive Guide, Nature Tourism in Odisha - A Comprehensive Guide for Tourist & Nature Enthusiast, Czinger 21C: the worlds first 3D printed hypercar | Top Gear, How to Optimize Windows 10 for Gaming and Productivity! Regardless, that doesn't change the strategy. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Building early mils hurts your consumer goods too much to justify and forts and nukes are a total waste imo. New comments cannot be posted and votes cannot be cast. Template issues for sure. Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. Contributor at KeenGamer, often writing guides and news. 13/7 is usually solid - it forces your enemy to care about piercing but has decent HP:IC ratios. 150 mills and 180 civs. However mechanized does have a lot of defense, which is useful if you really want these to hold. 13-7 heavy tank-mech, that's the baseline template. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. Hello, thanks for your comment. HOI4 Soviet Union Guide time. Positive Heroism8. They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. Arise children of the Fatherland! All rights reserved. Less micro than 1 division per tile and helps prevent encirclement. The Largest country in HOI4, and, with over 161 million in core population (161.5 if you include Tannu Whoever), Third in Core Population only to China's 488.5 million(To 1 DP) and the Raj, the Soviet Union is one of the strongest countries in HOI4. If you can make their troops suffer, you can push easily.-----. Hope this was helpful, as always! Soviet national focus tree. I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. It will go into great detail and teach you many things about the game, the USSR in specific. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Wild Hearts | Master of the Skies Achievement/Trophy Guide, Wild Hearts | How to Craft the Best Weapons (Weapon Upgrade Guide), https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide, https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide, Remorse: The List 10 Xbox Keys Giveaway, 10 Games Releasing In March To Look Out For. In this guide, I will show you how to form Soviet Russia in Kaiserreich. 120 divisions of 20 width infantry with artillery, AA and engineers. First of, mot will make your divisions cheaper, but mech will make them have better stats overall. Changing the templates a little bit. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. It gets a rework with the No Step Back DLC, adding a monarchist / fascist path and an alternative Bucharinist path for the Communist branch. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. [Touhou], Asphalt 9 - Comprehensive Beginners Guide. How To Tune Stabilizers: A Comprehensive Guide! Variants: Mot/mech/amtrac has already been discussed. Hearts of Iron 4's next DLC will let you split Soviet Russia into 29 separate entities If the USSR feels a bit too big for your liking, well now you can chop it up into more manageable chunks Joe. It is only visible to you. To ensure I help you, I have a couple of questions. Hey thanks , mostly approximately 140 160 divisions. So, I'm playing a match as Stalin, and I have 5 million deployed men. I ended up putting my entire army on aggressive and sitting back to get some fresh air. 1 mo. So, what are you waiting for? If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Next up, you have to figure out what ratio to use. How do you get so much army exp so early on? Finally, you need to consider what variants you want to use. In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! The Zinovyevite Terroist Center9. In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. Lend lease both sides in the Spanish Civil War and rename the guns to be alphabetically higher. Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). Planes above tanks for the first round of Barb, because if they bomb your logistics and you can't supply your bombarded troops, kapish, you're kaput. I'm not trying to do the same strategy, but using some parts to improve my game. You need to send in the tanks whenever you see red bubbles. Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. This item has been removed from the community because it violates Steam Community & Content Guidelines. First off, the tanks: Now the probably most important variant, Fighter II: If you still have air XP left, upgrade your CAS: The Great Purge is National Focus that you have to pick in order to avoid a Civil War. Here is some music for the destruction of the Axis. With this, you may be wondering what the guide is actually about? Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1366301064&searchtext=PFW, The Great Purge and the Molotov-Ribbentrop pact as well as the German Research. Please leave a like and subscribe if you enjoy this video. Finally, tanks. - Greetings comrades! Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). I have also been trying to do a historical approach in game ( although not as strict as yours ) but I have been encountering an immense amount of difficulty. Support Companies: ALWAYS engineers on your marines. The rest are pure inf too with 10 and 15w and aa/at. Repeat across multiple generals until your groups of 14 divisions are sufficient to cover the whole frontline. Easy to Learn: Tracer - A Comprehensive Guide! The impact of this last event was documented in a December 1953 memo detailing the planning for Atoms for Peace: the administration "Started thinking 2-1/2 months ago." In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Support engineer, signal, maintenance, recon. Does not have AA and is too expensive. ! With tanks, start the BT-7 (Light tank II) before you accept the German tank treaty. @Garface My man Tommykay, has a stable job, a wife, a great body and a future. But at the beginning of the war in 1941, 120 infantry and 24 tanks did not give a single tile to Germany. 1 / 5. You should prioritize Industry, Electronics and Land/Air Doctrines first, producible Equipment should be second and flat bonuses and improvements third. You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The-Greatest-British-Union-Of United-States-Under-The-Empire. As you can see, though, they have as much hard attack as the pure heavy division for almost half the cost, and similar hardness as well. Variants: Medium tanks only have to care about armor if your enemy is using AT, which makes things easier (I guess). Firstly, how many divisions have you got? However, proper variants can still sometimes right-click heavies, due to the generally poor defensive nature of tanks. However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. Hi, thank you for the comment. Get the first mechanized tech to get a flat hardness buff on your motorized. IT'S DONE. A Comprehensive Guide to Neuro Bass Would go a long way towards fixing things. But that doesn't mean medium tank Soviets isn't viable. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. LightningDustt 1 yr. ago. The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. 4. Menu. Additionally, you should never build level ten land forts, as the AI will not attack them. Kristy Ironside, "A Full-Value Ruble: The Promise of Prosperity in the Postwar Soviet Union" (Harvard UP, 2021) (Podcast Episode) Parents Guide and Certifications from around the world. I plan to do a future guide, giving tips on how to defeat Japan in Hearts of Iron IV. As I only did a bit on that, and the only things that experience supply issues are deathstacks of 20 infantry cos they got pushed out of their frontline. Steamrolling ai Germany is easy as the UK, while Ai/Player Soviets can't push. In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941. So whats the best way to go about it? How many Hoi players can say the same? Valve Corporation. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. ago. Hi, I saw that you got Heavy 3s by 1940 and I was wondering how you did that? Press question mark to learn the rest of the keyboard shortcuts. Prioritize converting mils to civs, convert maybe around 8-16 mils to civs to increase building. Please note, Ill be updating this onto current and new guides as well. "Air Production" Focus is banned pretty much everywhere. Every focus Ive completed in this screenshot is needed and justified. It is important to note that, that once enemy divisions start to break through your front line, it means only one thing defeat as your divisions will god onto tiles with no forts constructed on them. It is only visible to you. This is what they should look like: Lets look at the variants you should aim for. (support,medic,reckon,engineer,radio as support.). Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry. In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide. Cookie Notice Engineers are always good, especially if you have them upgraded for river crossings. Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. WWII needs a rework and an expansion on historical. YOU SWITCHED FROM BAD COMMUNISM TO VERY BAD COMMUNISM, 15) GO DOWN TO THE FOCUS "AUTONOMOUS SOVIET REPUBLICS". First just build civs in Moscow and Kiev, and try to go War Economy. I hate to say this but it's a terrible template. For volunteers, it's different because you're capped on the number you can send. The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. In each part/post I'll go over a handful of templates which fit into the post's category, and explain when to use each, as well as how to modify them with variants and support companies to best fit your needs. New comments cannot be posted and votes cannot be cast. Wdym build al 60% zones? SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. Secure the Administration11. Uses: As mentioned above, use this like a normal medium, when you need more piercing against enemy heavies. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. I heard it is more important this update. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. That way one doesn't have to micro the construction queue that much and it would look like this and the start of the game: I think that's what I have pictured, maybe civs in Moscow are a lower priority than infra in Orenburg but they get bumped up when conversions finish. State level AA only affects bombers and does some damage to CAS. All your divisions need to have at least support AA. Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. 1.5K Share 89K views 1 year ago HOI4 Country Guides In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Hi you seem a pro in Soviet Union. YOU ARE A MAGNIFICENT SOVIET ONION! Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains). Ive given you the order in which you should pick them for the first couple ones. What to Expect Changes and New Meta in No Step Back No Step Back DLC overhauled combat width and other things which permanently changed the current meta. After 1941, youll have to add 3-4 artillery companies (and, preferably, 1 anti-tank company) to these divisions to actually make it to Berlin. And secondly, what division templates are you using? It's really good. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. This is a min-maxing guide as well as a strategy guide for the Soviet Union. Just to check are you playing as the Soviet Union? The Soviet national focus tree can . It is only visible to you. Do I need to mass upgrade my railways and build depots too? All trademarks are property of their respective owners in the US and other countries. The individual tanks have 200 armor and 100+ piercing, and I . Hi, sorry for the late reply. And most importantly, 1944 Air Technology is completely disallowed! I'm covering tank templates fourth because they definitely require the most thought of any template. Ive also released France Guide, Communist China Guide, The Netherlands Guide, and German Reich Guide. So you just dont need to take Molotov-Ribbentrop Pakt. If you do not bother to check out my post, can you at least upload your gameplay record to YouTube ( or other platforms ) please ? Variants: The ratio here can be toyed with quite a bit. But, I do recommend building level five land forts on the southern part of the front-line, particularly around Romania, as the Axis sometimes break through. The whole point of the above tactic is to defend and let them drain their manpower. Required fields are marked *, You may use these HTML tags and attributes:

. Dont forget to research SPA and TD for the T-34. Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy. You need at least 20% armored divisions to avoid grinding infantry leader and under 40% to avoid panzer leader. Hoi4 How to WIN As The Soviet Union, Race For Germany Achievement Guide Noto (M+M) 664 subscribers 7.5K views 1 month ago #hoi4 #heartsofiron4 #heartsofironiv Hey guys today I show you. But most of time they just seem to be losing manpower and equipment without really getting the xp. 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. Great guide, I like it a lot. You can't do it instantly but you can be pretty quick. You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. Thanks for the post. For Kaiserreich Id love to see a united Italy, or a successful Mittelafrika. 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. Please leave a like and subscribe if you enjoy this video. As soon as the Civil War breaks out send this to Republican Spain together with 5 mountaineer divisions (which I will show you how to make) and some air volunteers: First lets look at your main infantry division: For the later stages of the war, we are using tanks. Anything player controled is easy. Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. Because no matter how many 2w I train the number of volunteers allowed never goes over 7 or 8 divisions. I've been leaning away from conversion. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. Combat width is precious if you're grinding during an actual war (for volunteers, you want all divisions fighting but for real war you can afford to fill frontline combat width). Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. There's no way to not be grinding one of those if you have 5 divisions so you just delay both as long as possible. (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. This eventually got poured into doctrines, templates, and variants. Khrushchev dabbled with Trotskyism in the past. First off, some rules and things you need to know about the meta for the USSR right now: It is pretty much common knowledge now that Collectivist Propaganda is the only reasonable tree you should go down.

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hoi4 soviet union guide 2021